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How to Play Clueprint

A murder has been committed inside a stately mansion, and your job is to determine, based on the clues and blueprint provided, where exactly each suspect was located at the time of the murder. In each case, there must be one, and only one, suspect placed in every row and column of the blueprint, and there can never be more than one suspect in a room. The murder room (where the body was discovered) will always have one suspect in it, and that will be your killer. Read the clues, analyze the geometry of the house, and place every suspect in their correct position in order to close the case.

Rules of the House

1Every row and every column of the floorplan holds exactly one suspect.
2The killer will always be in the murder room, but he or she cannot stand on the square where the body was found.
3All other rooms can be empty or have a suspect in them, but no room can hold more than one suspect.

How to Play

Analyze each clue to determine which suspect(s) it can rule out of which squares/rooms.
Eliminate suspects by clicking/tapping on their initial in each square, or click their avatar to enter SUSPECT VIEW and eliminate multiple squares, rooms, rows or columns at a time.
Use the handy "Rooms" tab in your investigation notebook to keep a tally of each room's size and number of doors.
Use the SHOW STEP COUNTS feature in SETTINGS to assist when analyzing step-based clues.
Hints can be requested if you get stuck, but there will be a steep time penalty for each one received. Check removes mistakes from your board: the first error it finds costs 120 seconds, each later one 360 seconds. A case with 3 or more errors removed by Check, or more than 10 hints, still counts as solved but scores 0 points.

Definitions

Doors
Doors are the gaps in the thick walls. The front and back doors count as doors belonging to the rooms they open into. A dead end is a room with only one door.
Steps
Steps are moves to a neighboring square (up, down, left or right). Two squares connected by a door are neighboring, but no one can step through a solid wall, and no one can exit through the front door or the back door.
Adjoining rooms
Adjoining rooms share a wall, with or without a door in it. Rooms that meet only at a corner do not adjoin. Suspects can hear other suspects in adjoining rooms (with or without a door connecting them).

Start a New Case »

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